#89759: "Add more Map Layouts"
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# | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
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I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v113
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v113
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Kokia tavo naršyklė?
Google Chrome v113
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Kokia tavo naršyklė?
Google Chrome v113
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v113
• Kurį žaidimo veiksmą norėjai atlikti?
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v113
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v113
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Kokia tavo naršyklė?
Google Chrome v113
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v113
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Kokia tavo naršyklė?
Google Chrome v113
Raportų istorija
Increasing base patrol speed per floor is how the game is designed.
But with 4 floors, this means the 4th floor move speed is set at 5.
The 5 may be ridiculous to navigate about as a starting speed for the last escape floor.
But players could mitigate this by loitering on prior levels so only 1 player is in the top floor at a time.
Modifications to base patrol speed could be considered...
Or leave as this very challenging speed which will be a map for veteran players to truly challenge themselves.
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.