#35239: "Make "Skip Turn" / Expel a Timed-out player a Concensus Decision of All Remaining Players."
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Patikrinkite, ar jau yra pranešimas apie tą patį dalyką
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Detalus apibūdinimas
• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v88
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v88
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Kokia tavo naršyklė?
Google Chrome v88
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Kokia tavo naršyklė?
Google Chrome v88
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v88
• Kurį žaidimo veiksmą norėjai atlikti?
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v88
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v88
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Kokia tavo naršyklė?
Google Chrome v88
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v88
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Kokia tavo naršyklė?
Google Chrome v88
Raportų istorija
Table 151809156
Move 109.
The Dice Forge game became blocked and could not advance because "The First Titan" card had a bug. Brocconel informed the other players through the game chat that the game had glitched, and had attempted refreshing with F5 several times. Finally, Brocconel clicked on the suggestion to abandon the game, due to the block.
A less-experienced player (Tomsawer) chose to skip and expel Brocconel, rather than agree to abandon the blocked game.
Brocconel's ELO at the start of the game was 501. Because Tomsawer singularly chose to skip Brocconel's turn, rather than abandon the game (which the two other players were agreeable to). Brocconel lost 42 points in ELO. This was very unfair, as Brocconel was actively attempting to play the turn, and constantly communicating with the group about the blocked situation.
Especially in real-time games I don't like to be forced to wait forever.
If you want to avoid such situations then simply play with "slow" setting or "friendly mode". Why should anyone play normal or even fast speed when each player can play as slow as he likes? Imagine you have two buddies at your table, then it would effectively be a "friendly game" except you can't leave without penalty.
"Change to turn based" is a completely different matter. Everyone at a real-time table decided to play real-time. Therefore everyone must agree to change that.
Likewise, plenty of situations where people kick out a player out-of-time if it looks like they're about to lose, but they know that by kicking someone else out that can scam themselves a win.
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.