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Incan Gold pranešimai
#17489: "Two of the same danger comes too often"
Apie ką šis pranešimas?
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Taisyklės: Nebuvo laikytasi žaidimo taisyklių
Detalus apibūdinimas
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
The randomness of the drawn cards.• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
No. General implementation.• Kokia tavo naršyklė?
Mozilla v5
Raportų istorija
Kallsup • Klaida dar neištirta programuotojų:
2020 geg. 16. 23:49 • On bga, the frequency of the hazard cards comes up too often compared to what the probabilites should be. It also differs very much from when the physical game is played, I have been told by multiple people who have played it in real life.
Seems like the shuffling/drawing of the deck is wrongly implemented.
Seems like the shuffling/drawing of the deck is wrongly implemented.
jjcf89 • Klaida dar neištirta programuotojų:
2020 lapkr. 3. 6:08 • boardgamearena.com/faq?anchor=faq_playing_random
> For card shuffling, we use the PHP method 'shuffle', based on the 'Mersenne Twister' algorithm used by most online Poker websites.
> For card shuffling, we use the PHP method 'shuffle', based on the 'Mersenne Twister' algorithm used by most online Poker websites.
wayniackc • Klaida dar neištirta programuotojų:
2020 gruod. 22. 3:30 • I was going to report the same thing, but I think this game is definitely broken.
It's a small sample size, maybe 10-15 games, but I've been tracking the percentage of drawing a card that will fail the expedition. Basically I'll take the number of cards that will cause us to fail (for example let's say it's round 1 and the cards are gems - snake - gems - mummy - gems that's 4 cards that will fail it - 2 mummies, 2 snakes.) and then divide that by the number of available cards. Doing that, the percent chance to draw a failing card never gets higher than around 17-20%. Again, small sample size, but it's EXTREMELY RARE to get much higher than 25% chance to draw a failing card. It has happened maybe once since I've been tracking it.
It's a small sample size, maybe 10-15 games, but I've been tracking the percentage of drawing a card that will fail the expedition. Basically I'll take the number of cards that will cause us to fail (for example let's say it's round 1 and the cards are gems - snake - gems - mummy - gems that's 4 cards that will fail it - 2 mummies, 2 snakes.) and then divide that by the number of available cards. Doing that, the percent chance to draw a failing card never gets higher than around 17-20%. Again, small sample size, but it's EXTREMELY RARE to get much higher than 25% chance to draw a failing card. It has happened maybe once since I've been tracking it.
Min2905 • Klaida dar neištirta programuotojų:
2020 gruod. 31. 16:19 • At our last game we had 5 cards of mummy. We counted them, because we got the first two very quick.
In the game should be only 3.
In the game should be only 3.
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