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- Keep two Energy spare to remove cards that help your opponent
- Have 10 or more Energy before renewing the card row. Then you can buy an expensive card on your turn.
- Not many Power cards pull the Fame track, but the Destruction track can be manipulated by discard cards easily.
- If you plan to buy the second and third Power cards, buy the third one first. Then the second will move into the discount slot, reducing its price by one.
- Don't worry about health until it reaches 7-9. Then start grabbing health cards.
- The Power Card Natural Selection pairs well with Titanic Batteries.
- Dice tokens are precious. If you aren't Space Penguin, learn which cards give Buzz tokens that provide Dice tokens.
- You are unlikely to complete a combo on your last roll with 2 dice left. It's better to use them for healing, damage, or power than to risk completing a Fame or Destruction combination (which may not happen).
- Keep a lookout for Power cards that give Buzz tokens that shorten or lengthen track distance. Use them if you or your opponent is trying for a marker victory.
- Don't repeatedly renew the Power card row looking for that perfect card. The cost isn't worth it.
- Instead of renewing, you could buy Alien Metabolism. Buying it removes 2 cards from the row (itself and the card's target).
- If you're about to lose, cycle through Power cards to find a Hail Mary.
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