#86291: "Allow peeking in phase B (as an option)"
Apie ką šis pranešimas?
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detalus apibūdinimas
-
• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
-
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v102
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
-
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v102
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
• Kokia tavo naršyklė?
Google Chrome v102
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
• Kokia tavo naršyklė?
Google Chrome v102
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
-
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v102
-
• Kurį žaidimo veiksmą norėjai atlikti?
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
-
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
-
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v102
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
-
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v102
-
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
• Kokia tavo naršyklė?
Google Chrome v102
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
-
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v102
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
• Kokia tavo naršyklė?
Google Chrome v102
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