#84289: "Tiles placement a little bit janky at the moment"
Apie ką šis pranešimas?
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| # | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
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• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v111
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• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Kokia tavo naršyklė?
Google Chrome v111
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Kokia tavo naršyklė?
Google Chrome v111
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• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Kokia tavo naršyklė?
Google Chrome v111
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• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v111
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• Kurį žaidimo veiksmą norėjai atlikti?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
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• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v111
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• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v111
-
• Aprašykite rodomą problemą. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Kokia tavo naršyklė?
Google Chrome v111
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Kokia tavo naršyklė?
Google Chrome v111
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Kokia tavo naršyklė?
Google Chrome v111
Raportų istorija
- In the current version, the round arrow to rotate a tile is on one of the three hexes of the tile.
- Takhyon is proposing to locate that arrow in the middle of the tile, at the intersection of the three hexes.
- Takhyon is also proposing to use that central location as the reference point when positioning the tile on the player board - instead of using one of the 3 hexes for that.
The tile selection and placement can remains the same. However, add an extra rotate button to be able to rotate the tile while keeping it at the same position.
From physical game experience, it is a kind of move that I do a lot while thinking of best placement
Here is an exemple of why a 1/6 rotation on a central pivot wouldn't work : imgur.com/a/8sqwoE9
Guess it would be best to have to controls explained to new players on their first game same as Cant Stop?
After more than a dozen games on BGA, and about the same with the physical game, I must admit that I'm still puzzled by the current placement system. I often click on the grid without thinking about the location of the "active" hex on the tile. Then the game automatically rotates the tile in order to fit it to the location I have "chosen", and I can't rotate it (due to the limitations I mention in the previous paragraph). I usually end up canceling the placement, to rotate the tile and place it again. That's why I'm supporting an improvement or alternative to the current system, while understanding that it's not an easy thing to achieve.
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
