#79532: "Enforce simultaneity"
Apie ką šis pranešimas?
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Patikrinkite, ar jau yra pranešimas apie tą patį dalyką
Jei taip, balsuokite už šią ataskaitą. Ataskaitos su dauguma balsų pateikiamos PRIORITETU!
| # | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
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• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
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• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v102
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• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
-
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v102
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
• Kokia tavo naršyklė?
Google Chrome v102
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
• Kokia tavo naršyklė?
Google Chrome v102
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
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• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v102
-
• Kurį žaidimo veiksmą norėjai atlikti?
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
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• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
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• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v102
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
-
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v102
-
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
• Kokia tavo naršyklė?
Google Chrome v102
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
-
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v102
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
This is between a suggestion and a bug.
As per the rules, players 2 to 6 are supposed to make their choice simultaneously and they add that if some people want to wait and see what the others are doing, then people should play in turn order.
I think that the best way to enforce simultaneity is to do as for Railroad Ink and make it so that you cannot see what other players (2 to 6) have done this round (both in log and by looking at their sheet, both before and after F5) until you have done your own round.
( And ensure that you don't get problems as in "It's a wonderful world" where players are interrupted in their actions and get weird refreshes when someone else is playing their turn. )
This kind of simultaneity usually requires some work on the architecture of the code and is best done (or at least foreseen) early in the development.
• Kokia tavo naršyklė?
Google Chrome v102
Raportų istorija
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
