#77554: "Improve conversion of new players not familiar with Memoir'44 gameplay"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
-
• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v108
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v108
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Kokia tavo naršyklė?
Google Chrome v108
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Kokia tavo naršyklė?
Google Chrome v108
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v108
-
• Kurį žaidimo veiksmą norėjai atlikti?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
-
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v108
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v108
-
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Kokia tavo naršyklė?
Google Chrome v108
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v108
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
There are scenarios that make it very hard for new players to learn to enjoy the game fully because they are unlucky to choose the scenario that is better fit for an expert player. As a common result - a new player judges the game based on their poor experience of their first play of a very tough scenario that they are ill equiped to play, let alone win and to fully enjoy the playing experience.
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate. • Kokia tavo naršyklė?
Google Chrome v108
Raportų istorija
There are two reasons for this to happen:
1. The scenario pertains to an expansion with sophisticated rules that are not very obvious (for example, Pacific scenario rules of extra dice for Japanes infantry unit in full strength and their ability to compbat close quarters even after a 2hex move, extra unit to command for Marines rule, Commissar chip rule for Soviet scenarios - these can make a new player's experience miserable if they do not know yet what they are up against).
2. Some scenarios, even without sophisticated rules, are built to challenge expert players. A good examples are First Assualt Wave and Sidi Rezegh Airfield. These two scenarios offer very poor winning chances for allies.
A common result of a new player exposed to such scenarios, especially when playing against a much stronger and more experience opponent, is a humiliating defeat that could upset a new player very much and lead her to believe that the game is rigged and bad in general. Hence poor conversion.
On the contrary, should a new player build their experience up by playing enough games on either basic scenarios (i.e. that do not have sophisticated rules on them) or scenarios that offer a balanced win-lose ratio, they can enjoy their play more while learning the ropes and maturing to be challenged by tougher scenarios when the time comes.
Solution
Mark up tough scenarios with 'Expert Scenario' tag that can be assigned to a scenario either manually by the game moderator or based on automatic rules such as:
- The win-lose ratio is worse than for example 3:7 (3 out of 10 wins versus 7 out of 10 wins for sides).
- A scenario has sophisticated rules such as:
-- Japanese Imperial Army rules
-- Marines rules.
-- Commissar chip rules.
-- Blitz rules.
-- And so on (the list of rules affecting the tag can be configured and adjusted).
Once a scenario has an 'Expert Scenario' tag assigned to it, the following is true:
- When a player selects a scenario to play, they can see the tag and explore the meaning of it by for example clicking on info icon that explains the reason behind the tag.
- When accepting a table with a tough scenario, a new player (as defined for example as a player with less than 20 games played) is shown a warning message that reads something like this:
'Hey commander! You are about to play an expert scenario. That means that this scenario either has specific rules that enahnce gameplay or is very tough to win for one of the sides. You are still a novice player and choosing this scenario could be quite challenging for you especially against a stronger opponent and might prevent you from enjoying the play in full. Are you sure you want to continue?'
While this warning could cut down the number of games played due to scaring off some unsure players, it could also cut down on the number of poorly experienced plays and therefore increase the overall satisfaction with the game and presumably increase new players to experienced players convrsion rate.
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