#71923: "Let players configure ONCE BETWEEN TURNS cards to trigger automatically"
Apie ką šis pranešimas?
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# | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Mozilla v5
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Mozilla v5
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Kokia tavo naršyklė?
Mozilla v5
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Kokia tavo naršyklė?
Mozilla v5
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Mozilla v5
• Kurį žaidimo veiksmą norėjai atlikti?
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Mozilla v5
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Mozilla v5
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Kokia tavo naršyklė?
Mozilla v5
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Mozilla v5
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Even though each bird's power is optional, some players will want to trigger them as often as possible. It would speed up games, particularly turn-based ones where players aren't the same time zone, if players had the option to automatically trigger such cards when the opportunity arises.
Some powers, such as that of the Belted Kingfisher or the Loggerhead Shrike, require no further input from the player beyond the decision to activate the power.
Other powers may require actual input from the player in the form of choosing a bird to lay eggs on (where multiple valid choices exist) or choosing which die to gain food from (since seeds and invertebrates could potentially be available on different dice). These powers should still be benefit from automation in the cases where there is only one valid choice for the benefit, but should otherwise default back to the player for the decision.• Kokia tavo naršyklė?
Mozilla v5
Raportų istorija
For example, birds that give a free food on opponent's turn. "Gain a fish from the supply if a player plays a bird in the wetlands". These birds should be automatic unless someone turns off a preference. The same is true if a bird triggers checking a wingspan or drawing a card from the deck.
Many cards now feature a gear at the bottom right of the card, which shows a green "play" arrow if the power will automatically take place, and a yellow "pause" icon to stop and give the player a choice. Bird powers for which there is no legitimate reason to refuse a benefit in the base game are set to automatically activate by default. Enabling automatic activation for some birds requires choosing a target, such as for laying egg powers.
The gear icons can be hidden under the "Auto-Activation buttons" user preference for players who do not wish to see them.
Automatic activations (and their targets, when applicable) are visible to all players and thus avoid invalidating undo save points.
Bird powers which involve gaining food from the bird feeder intentionally do not have automatic activation options, as this introduces greater complexity and potentially changes the game in light of the previous point. I may reconsider and invest more time if vultures and magpies continue to be a source of frustration for turn-based players.
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.