#69806: "Allow player to choose order of end-of-round effects"
Apie ką šis pranešimas?
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
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Jei taip, balsuokite už šią ataskaitą. Ataskaitos su dauguma balsų pateikiamos PRIORITETU!
| # | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
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• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Mozilla v5
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• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kokia tavo naršyklė?
Mozilla v5
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• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kokia tavo naršyklė?
Mozilla v5
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• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kokia tavo naršyklė?
Mozilla v5
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• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Mozilla v5
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• Kurį žaidimo veiksmą norėjai atlikti?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
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• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Mozilla v5
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• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
-
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Mozilla v5
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• Aprašykite rodomą problemą. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kokia tavo naršyklė?
Mozilla v5
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kokia tavo naršyklė?
Mozilla v5
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kokia tavo naršyklė?
Mozilla v5
Raportų istorija
Still, you can never have a hard-coded order which will work for all cases, there will always be corner cases, for example:
- A player may want to have fewer crystals (so intentionally triggering Wondrous Chest at 3 energies, before Heart of Argos or after Fairy Monolith) to kill an opponent Titus.
- A player may want to activate Horn of Plenty without energies in their reserve (before using Beggar's Horn or Heart of Argos) to have more energies the next turn
- For the two random effects Dial of Colof and Carnivora Strombosea, the player may decide one based on the outcome of the other
So ideally the player should be able to choose explicitly in which order effects happen.
Unfortunately, a naive implementation would slow down the game (especially turn-based games) if automatic effects such as Wondrous Chest or Titus Deepgaze would no longer be automatic. So the game should still do these automatic effects without player interaction if the order doesn't matter (determining whether the order matters may be non-trivial)
- Dial of Colof
- Damned Soul of Onys
- Ethiel's Fountain
- Carnivora Strombosea
- Beggar's Horn
- Heart of Argos
- Titus Deepgaze
- Wondrous Chest
- Mesodae’s Lantern
- Io's transmuter
- Fairy Monolith
- Chalice of eternity
- Horn of Plenty
but where we will restart the list whenever an effect actually triggers. So the fact that Horn of Plenty is last in thi list doesn't mean that no further effects are possible: whenever Horn of Plenty triggers, then we'll recheck the list from the beginning.
The general principle remains that the player retains the choice between performing these actions manually or performing them automatically. Seasons is a notable exception because it seems to me that this is one of the first games implemented on BGA, if not the first. In my opinion, there is no longer any reason to retain this exception, as soon as a developer recognizes the need for necessary changes.
It should already be noted that automatism is of much less interest now that the end-round effects are solved by player in the order of the turn and no longer card by card as before. In addition, some end-of-turn effects require player intervention anyway, for example to choose an effect, or the type of energy received.
However, when there is only one end-of-turn effect, and no choice is required, the player’s intervention is not useful.
Fiercely in favour of strict application of the rules, I would add that it would be useful, in case of manual selection of cards with end-of-turn effects, to be able to differentiate the achievable effects from the inoperative effects by a color code. This in order to be able to choose more easily to activate inoperative effects (but which could become achievable during the end-of-turn of the player) because deemed undesirable at this time of the game.
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
