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Clans of Caledonia pranešimai
#34754: "Missing export board track markers AND rules indication of the Tobacco Sugar Cane/Cotton 1GBP bonus "
infoneeded: Programuotojai nori daugiau informacijos, kad galėtų ištaisyti klaidą
Apie ką šis pranešimas?
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Taisyklės: Nebuvo laikytasi žaidimo taisyklių
Detalus apibūdinimas
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
The export board track has markers to trigger the 1GBP bonus when anyone fulfilling an export contract Imports goods and their total passes a marker. One gets the bonus, but it is not visible or explained in pop ups why it does. Also the export contract outcome doesn't explicit where it comes from. This affects planning.• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
For instance Move 42. But it is more a display bug, not a rules bug, because the game engine gives the 1 GBP bonus. Only we understood where it comes from only afer our 4th game, because the info is nowhere displayed.• Kokia tavo naršyklė?
Mozilla v5
Raportų istorija
MarkUllman • Klaida dar neištirta programuotojų:
2021 vas. 22. 21:22 • imgur.com/a/UG2cBXs
This is the Export Contract board from the rules. The missing track with the bonus marks are around.
The bonus marks are not informed on the Board Game Arena rendering of the game.
This is the Export Contract board from the rules. The missing track with the bonus marks are around.
The bonus marks are not informed on the Board Game Arena rendering of the game.
bartoleo • Programuotojai nori daugiau informacijos, kad galėtų ištaisyti klaidą:
2021 vas. 23. 8:23 • The Export Contract board was removed
in agreement with the author to use less space.
I can add a tooltip on the export bonus 'box' to explain it?
in agreement with the author to use less space.
I can add a tooltip on the export bonus 'box' to explain it?
Cococool69 • Programuotojai nori daugiau informacijos, kad galėtų ištaisyti klaidą:
2021 bal. 11. 23:57 • Effectively, no explication or visibility about the 1$ bonus.
Maybe add a box which show in how many unity (of import goods) we can win the 1$ bonus, but probably the best things it's to add the board (when we put the mouse marker on the recap of import goods for example)
Maybe add a box which show in how many unity (of import goods) we can win the 1$ bonus, but probably the best things it's to add the board (when we put the mouse marker on the recap of import goods for example)
CanisLupusMalus • Programuotojai nori daugiau informacijos, kad galėtų ištaisyti klaidą:
2022 saus. 7. 15:07 • I think all previous posts cover the problem adequatly. The absence of an indicator of how and when you can earn the bonus makes planning more difficult. It's essential information missing.
Ciao! CanisLupusMalus
Ciao! CanisLupusMalus
CanisLupusMalus • Programuotojai nori daugiau informacijos, kad galėtų ištaisyti klaidą:
2022 saus. 7. 15:13 • > I can add a tooltip on the export bonus 'box' to explain it?
you could. Or follow any of Cococools suggestions.
you could. Or follow any of Cococools suggestions.
CanisLupusMalus • Programuotojai nori daugiau informacijos, kad galėtų ištaisyti klaidą:
2022 saus. 7. 15:17 • On second thoughts, showing the export board track as you hoover your mouse over the recap of imported goods is probably best for planning. Just showing in how many units of imported goods one can win the bonus, doesn't provide us with information on when the second-next bonus is gonna be etc.
CanisLupusMalus • Programuotojai nori daugiau informacijos, kad galėtų ištaisyti klaidą:
2022 saus. 8. 10:10 • > On second thoughts, showing the export board track as you hoover your mouse over the recap of imported goods is probably best for planning. Just showing in how many units of imported goods one can win the bonus, doesn't provide us with information on when the second-next bonus is gonna be etc.
Hm, I just learned that the bonus is given at every 5th item. When I wrote my former comments on planning, I thought irregular intervals. Now I understand why the information is not as vital as I thought.
Hm, I just learned that the bonus is given at every 5th item. When I wrote my former comments on planning, I thought irregular intervals. Now I understand why the information is not as vital as I thought.
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