#30378: "Suggestions for English translation: change "accuracy" to "combat power" and "dodge" to "intercept""
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| # | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
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• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v87
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v87
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Kokia tavo naršyklė?
Google Chrome v87
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Kokia tavo naršyklė?
Google Chrome v87
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v87
-
• Kurį žaidimo veiksmą norėjai atlikti?
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
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• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v87
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v87
-
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Kokia tavo naršyklė?
Google Chrome v87
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v87
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
I think the current English translation is confusing. I considered suggesting these changes through the translation system, but these suggestions would require coordinated changes not only to the game text, but also to the Rules Summary and the PDF instructions. I figure the developers are the people to talk to about that, so here are my suggestions.
Because "accuracy" really represents both accuracy and evasion, I recommend using the term "combat power" instead. As it stands, it is very difficult to explain to people that "accuracy" is also evasion. It just doesn't make intuitive sense, at least in English. But "combat power" intuitively refers to both offense and defense. And it still connects intuitively to the crosshair icon too.
Because "dodge" can apparently negate actions other than an attack, I recommend using the term "intercept" instead. (I list some alternatives later.) In my first game, everyone I was playing with was shocked when the dodge action prevented someone from repairing. How can you "dodge" someone else repairing? That doesn't make intuitive sense, at least in English. (Of course, if this is not how dodge is supposed to work, then please fix that instead.) I think "intercept" matches both the arrow icon and the concept meant because it implies a maneuver that takes the crew of the other ship off guard, preventing their action. This way, a ship can understandably prevent a repair with an "intercept" action. (Other possible alternative terms include interrupt, avoid, scramble, jam, and prevent. To really match the icon, though, some of these alternatives would probably have to be combined with "block" such as "dodge/block" or "dodge (block)." This is why I prefer "intercept" because it is just one word that matches both the icon and the concept meant.)
I think the terminology is important in getting new players to play the game. When it doesn't make intuitive sense, it requires a lot more effort to learn and is somewhat off-putting. Now that I understand the game, I really like it, so I want other people to like it too! Please consider my suggested changes to the English terminology. And if you have any follow-up questions, feel free to ask! • Kokia tavo naršyklė?
Google Chrome v87
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