#20170: "Pyramid outline limits placement options"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detalus apibūdinimas
-
• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
147
• Kokia tavo naršyklė?
Safari v12.1
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
147
• Kokia tavo naršyklė?
Safari v12.1
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Kokia tavo naršyklė?
Safari v12.1
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Kokia tavo naršyklė?
Safari v12.1
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
147
• Kokia tavo naršyklė?
Safari v12.1
-
• Kurį žaidimo veiksmą norėjai atlikti?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
147
-
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Safari v12.1
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
147
• Kokia tavo naršyklė?
Safari v12.1
-
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Kokia tavo naršyklė?
Safari v12.1
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
147
• Kokia tavo naršyklė?
Safari v12.1
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • Kokia tavo naršyklė?
Safari v12.1
Raportų istorija
Move #86
When building this, I was well aware that this is an additional limitation. However, the problem is that the finished pyramid can never become wider or higher than the given background scheme (i.e. playing board ). Any additional field would therefore be space that cannot really be used and just limits visibility on smaller devices, e.g. Smart Phones.
However, I have been reflecting on this and I think I have come to a solution:
I could add a single field in the bottom row to the left and to the right of the current palying board.
If the pyramid extends far enough and the active player gets to choose to which side to extend the pyramid, they can use that field, too. If they do, the whole pyramid is moved to the left or to the right respectively. That way no other additional fields are needed, but you are always free to choose to extend the pyramid to the left and to the right.
Would that make sense?
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
