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#16148: "Automatic anytime action"
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Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Siūlymas: manau, kad šis pakeitimas labai pagerintų žaidimą
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• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
We can do anytime action when we want and the game remember that at each phase.
I suggest to add an "auto" button like on "Dice Forge", to pass this request until our next action phase.• Kokia tavo naršyklė?
Mozilla v5
Raportų istorija
2020 bal. 24. 10:50 •
Oracle de Delphes • Šio pasiūlymo kūrėjai dar neišanalizavo:
2020 bal. 26. 16:18 • impossible de faire les actions toujours disponibles, avec Firefox
j'ai perdu du karma à cause de ce bug
j'ai perdu du karma à cause de ce bug
hersh • Šio pasiūlymo kūrėjai dar neišanalizavo:
2020 bal. 27. 19:26 • copying suggestion from item #16370
It's annoying seeing how the game stops in every single step, even if you can't do a thing (for example, you don't have fields neither pigs to offspring and you need to click Pass 4 times to get out from there) and at the end of the game, right after the extra deliveries, the game doesn't ask you to do Anything else, just right where you can scratch some points!!! Add it please!
It's annoying seeing how the game stops in every single step, even if you can't do a thing (for example, you don't have fields neither pigs to offspring and you need to click Pass 4 times to get out from there) and at the end of the game, right after the extra deliveries, the game doesn't ask you to do Anything else, just right where you can scratch some points!!! Add it please!
HandEyeProtege • Šio pasiūlymo kūrėjai dar neišanalizavo:
2020 geg. 14. 0:58 • There's a lot that can be streamlined here. As far as I can tell, an anytime action only matters immediately *before* something happens. (With some exceptions that I'll address below.) If this is true, then you can omit the "Use anytime action or pass" prompts altogether -- because you'll have a chance at the anytime action again before the next phase.
The exception is certain farm helpers who can be applied after some particular action. In those cases I think it would be better to have an explicit prompt: e.g. "Do you want to use the Peon?" This will make for a smoother experience, anyway, rather than prompting players to use their worker after they try to pass.
The exception is certain farm helpers who can be applied after some particular action. In those cases I think it would be better to have an explicit prompt: e.g. "Do you want to use the Peon?" This will make for a smoother experience, anyway, rather than prompting players to use their worker after they try to pass.
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