#15545: "Speed up ship / dice movement animations to make games less time-consuming."
Apie ką šis pranešimas?
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Patikrinkite, ar jau yra pranešimas apie tą patį dalyką
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# | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Opera browser
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Opera browser
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Kokia tavo naršyklė?
Opera browser
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Kokia tavo naršyklė?
Opera browser
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Opera browser
• Kurį žaidimo veiksmą norėjai atlikti?
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Opera browser
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Opera browser
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Kokia tavo naršyklė?
Opera browser
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Opera browser
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Kokia tavo naršyklė?
Opera browser
Raportų istorija
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN
In my opinion the big flaw of Quantum is the playing time of the single game.
The long playtime prevents many players from persisting and delving into this game, preferring shorter, simpler games instead.
In my opinion, this timing issue could be partially solved by speeding up ship motion animations (or even making them directly snapshot).
Accelerated (or instant) animations could be selected as an expert game variant when building the table.
By speeding up the animations, I think we can reduce a good 30% of the game time (if not more).
Eventually, in addition to acceleration, a "wake" could be added that can make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at its destination.
Thanks in advance.
by ALA--IN
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.