#134364: "See only confirmed moves!"
Apie ką šis pranešimas?
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Patikrinkite, ar jau yra pranešimas apie tą patį dalyką
Jei taip, balsuokite už šią ataskaitą. Ataskaitos su dauguma balsų pateikiamos PRIORITETU!
# | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v127
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v127
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Kokia tavo naršyklė?
Google Chrome v127
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Kokia tavo naršyklė?
Google Chrome v127
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v127
• Kurį žaidimo veiksmą norėjai atlikti?
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v127
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v127
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Kokia tavo naršyklė?
Google Chrome v127
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v127
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Kokia tavo naršyklė?
Google Chrome v127
Raportų istorija
Move #71
(It's just one exemple)
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.