#133861: "Allow the confirm turn timer to be disabled. or remove it."
Apie ką šis pranešimas?
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Patikrinkite, ar jau yra pranešimas apie tą patį dalyką
Jei taip, balsuokite už šią ataskaitą. Ataskaitos su dauguma balsų pateikiamos PRIORITETU!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detalus apibūdinimas
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• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
These are unnecessary (BGA already has a turn limit timer and it is the player's responsibility to ensure the game has moved to the next player) and in many games just adds unneeded stress and room for error due to rushing while double checking you didn't misclick, etc.
There's been much discussion in the forums from devs and players agreeing with this general position. -
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v126
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• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
These are unnecessary (BGA already has a turn limit timer and it is the player's responsibility to ensure the game has moved to the next player) and in many games just adds unneeded stress and room for error due to rushing while double checking you didn't misclick, etc.
There's been much discussion in the forums from devs and players agreeing with this general position. • Kokia tavo naršyklė?
Google Chrome v126
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
These are unnecessary (BGA already has a turn limit timer and it is the player's responsibility to ensure the game has moved to the next player) and in many games just adds unneeded stress and room for error due to rushing while double checking you didn't misclick, etc.
There's been much discussion in the forums from devs and players agreeing with this general position. • Kokia tavo naršyklė?
Google Chrome v126
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
These are unnecessary (BGA already has a turn limit timer and it is the player's responsibility to ensure the game has moved to the next player) and in many games just adds unneeded stress and room for error due to rushing while double checking you didn't misclick, etc.
There's been much discussion in the forums from devs and players agreeing with this general position. • Kokia tavo naršyklė?
Google Chrome v126
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
These are unnecessary (BGA already has a turn limit timer and it is the player's responsibility to ensure the game has moved to the next player) and in many games just adds unneeded stress and room for error due to rushing while double checking you didn't misclick, etc.
There's been much discussion in the forums from devs and players agreeing with this general position. -
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v126
-
• Kurį žaidimo veiksmą norėjai atlikti?
These are unnecessary (BGA already has a turn limit timer and it is the player's responsibility to ensure the game has moved to the next player) and in many games just adds unneeded stress and room for error due to rushing while double checking you didn't misclick, etc.
There's been much discussion in the forums from devs and players agreeing with this general position. -
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
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• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v126
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
These are unnecessary (BGA already has a turn limit timer and it is the player's responsibility to ensure the game has moved to the next player) and in many games just adds unneeded stress and room for error due to rushing while double checking you didn't misclick, etc.
There's been much discussion in the forums from devs and players agreeing with this general position. -
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v126
-
• Aprašykite rodomą problemą. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
These are unnecessary (BGA already has a turn limit timer and it is the player's responsibility to ensure the game has moved to the next player) and in many games just adds unneeded stress and room for error due to rushing while double checking you didn't misclick, etc.
There's been much discussion in the forums from devs and players agreeing with this general position. • Kokia tavo naršyklė?
Google Chrome v126
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
These are unnecessary (BGA already has a turn limit timer and it is the player's responsibility to ensure the game has moved to the next player) and in many games just adds unneeded stress and room for error due to rushing while double checking you didn't misclick, etc.
There's been much discussion in the forums from devs and players agreeing with this general position. • Kokia tavo naršyklė?
Google Chrome v126
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
These are unnecessary (BGA already has a turn limit timer and it is the player's responsibility to ensure the game has moved to the next player) and in many games just adds unneeded stress and room for error due to rushing while double checking you didn't misclick, etc.
There's been much discussion in the forums from devs and players agreeing with this general position. • Kokia tavo naršyklė?
Google Chrome v126
Raportų istorija
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
