#130644: "Include round number during the game"
Apie ką šis pranešimas?
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detalus apibūdinimas
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• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
At high level play, players develop strategies for the various faction/player mat combos. These strategies often take note of how many turns it takes to achieve various conditions (getting out of the starting peninsula, getting to the factory, ending the game, etc.). When trying out new ideas it is helpful to keep track of each turn, noting what happens after how many rounds.
It can be important, for example, for Nordic to know whether Polania can reach the lake between them and the factory before Nordic can get to the factory.
Please include a counter to display which round it currently is. It can display "1" during each player's first turn, "2" during each player's second turn, etc. -
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v126
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• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
At high level play, players develop strategies for the various faction/player mat combos. These strategies often take note of how many turns it takes to achieve various conditions (getting out of the starting peninsula, getting to the factory, ending the game, etc.). When trying out new ideas it is helpful to keep track of each turn, noting what happens after how many rounds.
It can be important, for example, for Nordic to know whether Polania can reach the lake between them and the factory before Nordic can get to the factory.
Please include a counter to display which round it currently is. It can display "1" during each player's first turn, "2" during each player's second turn, etc. • Kokia tavo naršyklė?
Google Chrome v126
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
At high level play, players develop strategies for the various faction/player mat combos. These strategies often take note of how many turns it takes to achieve various conditions (getting out of the starting peninsula, getting to the factory, ending the game, etc.). When trying out new ideas it is helpful to keep track of each turn, noting what happens after how many rounds.
It can be important, for example, for Nordic to know whether Polania can reach the lake between them and the factory before Nordic can get to the factory.
Please include a counter to display which round it currently is. It can display "1" during each player's first turn, "2" during each player's second turn, etc. • Kokia tavo naršyklė?
Google Chrome v126
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• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
At high level play, players develop strategies for the various faction/player mat combos. These strategies often take note of how many turns it takes to achieve various conditions (getting out of the starting peninsula, getting to the factory, ending the game, etc.). When trying out new ideas it is helpful to keep track of each turn, noting what happens after how many rounds.
It can be important, for example, for Nordic to know whether Polania can reach the lake between them and the factory before Nordic can get to the factory.
Please include a counter to display which round it currently is. It can display "1" during each player's first turn, "2" during each player's second turn, etc. • Kokia tavo naršyklė?
Google Chrome v126
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
At high level play, players develop strategies for the various faction/player mat combos. These strategies often take note of how many turns it takes to achieve various conditions (getting out of the starting peninsula, getting to the factory, ending the game, etc.). When trying out new ideas it is helpful to keep track of each turn, noting what happens after how many rounds.
It can be important, for example, for Nordic to know whether Polania can reach the lake between them and the factory before Nordic can get to the factory.
Please include a counter to display which round it currently is. It can display "1" during each player's first turn, "2" during each player's second turn, etc. -
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v126
-
• Kurį žaidimo veiksmą norėjai atlikti?
At high level play, players develop strategies for the various faction/player mat combos. These strategies often take note of how many turns it takes to achieve various conditions (getting out of the starting peninsula, getting to the factory, ending the game, etc.). When trying out new ideas it is helpful to keep track of each turn, noting what happens after how many rounds.
It can be important, for example, for Nordic to know whether Polania can reach the lake between them and the factory before Nordic can get to the factory.
Please include a counter to display which round it currently is. It can display "1" during each player's first turn, "2" during each player's second turn, etc. -
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
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• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v126
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
At high level play, players develop strategies for the various faction/player mat combos. These strategies often take note of how many turns it takes to achieve various conditions (getting out of the starting peninsula, getting to the factory, ending the game, etc.). When trying out new ideas it is helpful to keep track of each turn, noting what happens after how many rounds.
It can be important, for example, for Nordic to know whether Polania can reach the lake between them and the factory before Nordic can get to the factory.
Please include a counter to display which round it currently is. It can display "1" during each player's first turn, "2" during each player's second turn, etc. -
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v126
-
• Aprašykite rodomą problemą. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
At high level play, players develop strategies for the various faction/player mat combos. These strategies often take note of how many turns it takes to achieve various conditions (getting out of the starting peninsula, getting to the factory, ending the game, etc.). When trying out new ideas it is helpful to keep track of each turn, noting what happens after how many rounds.
It can be important, for example, for Nordic to know whether Polania can reach the lake between them and the factory before Nordic can get to the factory.
Please include a counter to display which round it currently is. It can display "1" during each player's first turn, "2" during each player's second turn, etc. • Kokia tavo naršyklė?
Google Chrome v126
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
At high level play, players develop strategies for the various faction/player mat combos. These strategies often take note of how many turns it takes to achieve various conditions (getting out of the starting peninsula, getting to the factory, ending the game, etc.). When trying out new ideas it is helpful to keep track of each turn, noting what happens after how many rounds.
It can be important, for example, for Nordic to know whether Polania can reach the lake between them and the factory before Nordic can get to the factory.
Please include a counter to display which round it currently is. It can display "1" during each player's first turn, "2" during each player's second turn, etc. • Kokia tavo naršyklė?
Google Chrome v126
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
At high level play, players develop strategies for the various faction/player mat combos. These strategies often take note of how many turns it takes to achieve various conditions (getting out of the starting peninsula, getting to the factory, ending the game, etc.). When trying out new ideas it is helpful to keep track of each turn, noting what happens after how many rounds.
It can be important, for example, for Nordic to know whether Polania can reach the lake between them and the factory before Nordic can get to the factory.
Please include a counter to display which round it currently is. It can display "1" during each player's first turn, "2" during each player's second turn, etc. • Kokia tavo naršyklė?
Google Chrome v126
Raportų istorija
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
