#124874: "Production phase should resolve before cards are played (5th card, possibly?)"
Apie ką šis pranešimas?
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| # | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
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• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
The production phase must be complete before any cards are played (with exception of alchemist, which is played before the die roll and VPs, which are played when drawn).
What I _think_ happened is a player drew a 5th progress card on their turn and was forced by the game to play or discard a progress card. He played Resource Monopoly. I had an Aqueduct that should have been resolved before he was able to play that card, but I resolved it after he failed to monopoly Ore.
Cards should not be played until after production is resolved.
The logic should be:
If player has 5+ progress cards and is NOT the active player they must discard, then a check in "Pass" to make sure you don't have 5+ progress cards.
The active player should be allowed to hold 5 progress cards at the start of their turn, but must discard down (or play) before ending their turn. -
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
305, but the replay doesn't seem to be working. You can also see where I was forced to play Engineer at move 343, before the robber was resolved.
• Kokia tavo naršyklė?
Google Chrome v124
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
The production phase must be complete before any cards are played (with exception of alchemist, which is played before the die roll and VPs, which are played when drawn).
What I _think_ happened is a player drew a 5th progress card on their turn and was forced by the game to play or discard a progress card. He played Resource Monopoly. I had an Aqueduct that should have been resolved before he was able to play that card, but I resolved it after he failed to monopoly Ore.
Cards should not be played until after production is resolved.
The logic should be:
If player has 5+ progress cards and is NOT the active player they must discard, then a check in "Pass" to make sure you don't have 5+ progress cards.
The active player should be allowed to hold 5 progress cards at the start of their turn, but must discard down (or play) before ending their turn. -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
305, but the replay doesn't seem to be working. You can also see where I was forced to play Engineer at move 343, before the robber was resolved.
• Kokia tavo naršyklė?
Google Chrome v124
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
The production phase must be complete before any cards are played (with exception of alchemist, which is played before the die roll and VPs, which are played when drawn).
What I _think_ happened is a player drew a 5th progress card on their turn and was forced by the game to play or discard a progress card. He played Resource Monopoly. I had an Aqueduct that should have been resolved before he was able to play that card, but I resolved it after he failed to monopoly Ore.
Cards should not be played until after production is resolved.
The logic should be:
If player has 5+ progress cards and is NOT the active player they must discard, then a check in "Pass" to make sure you don't have 5+ progress cards.
The active player should be allowed to hold 5 progress cards at the start of their turn, but must discard down (or play) before ending their turn. • Kokia tavo naršyklė?
Google Chrome v124
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
The production phase must be complete before any cards are played (with exception of alchemist, which is played before the die roll and VPs, which are played when drawn).
What I _think_ happened is a player drew a 5th progress card on their turn and was forced by the game to play or discard a progress card. He played Resource Monopoly. I had an Aqueduct that should have been resolved before he was able to play that card, but I resolved it after he failed to monopoly Ore.
Cards should not be played until after production is resolved.
The logic should be:
If player has 5+ progress cards and is NOT the active player they must discard, then a check in "Pass" to make sure you don't have 5+ progress cards.
The active player should be allowed to hold 5 progress cards at the start of their turn, but must discard down (or play) before ending their turn. • Kokia tavo naršyklė?
Google Chrome v124
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
The production phase must be complete before any cards are played (with exception of alchemist, which is played before the die roll and VPs, which are played when drawn).
What I _think_ happened is a player drew a 5th progress card on their turn and was forced by the game to play or discard a progress card. He played Resource Monopoly. I had an Aqueduct that should have been resolved before he was able to play that card, but I resolved it after he failed to monopoly Ore.
Cards should not be played until after production is resolved.
The logic should be:
If player has 5+ progress cards and is NOT the active player they must discard, then a check in "Pass" to make sure you don't have 5+ progress cards.
The active player should be allowed to hold 5 progress cards at the start of their turn, but must discard down (or play) before ending their turn. -
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
305, but the replay doesn't seem to be working. You can also see where I was forced to play Engineer at move 343, before the robber was resolved.
• Kokia tavo naršyklė?
Google Chrome v124
-
• Kurį žaidimo veiksmą norėjai atlikti?
The production phase must be complete before any cards are played (with exception of alchemist, which is played before the die roll and VPs, which are played when drawn).
What I _think_ happened is a player drew a 5th progress card on their turn and was forced by the game to play or discard a progress card. He played Resource Monopoly. I had an Aqueduct that should have been resolved before he was able to play that card, but I resolved it after he failed to monopoly Ore.
Cards should not be played until after production is resolved.
The logic should be:
If player has 5+ progress cards and is NOT the active player they must discard, then a check in "Pass" to make sure you don't have 5+ progress cards.
The active player should be allowed to hold 5 progress cards at the start of their turn, but must discard down (or play) before ending their turn. -
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
305, but the replay doesn't seem to be working. You can also see where I was forced to play Engineer at move 343, before the robber was resolved.
-
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v124
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
The production phase must be complete before any cards are played (with exception of alchemist, which is played before the die roll and VPs, which are played when drawn).
What I _think_ happened is a player drew a 5th progress card on their turn and was forced by the game to play or discard a progress card. He played Resource Monopoly. I had an Aqueduct that should have been resolved before he was able to play that card, but I resolved it after he failed to monopoly Ore.
Cards should not be played until after production is resolved.
The logic should be:
If player has 5+ progress cards and is NOT the active player they must discard, then a check in "Pass" to make sure you don't have 5+ progress cards.
The active player should be allowed to hold 5 progress cards at the start of their turn, but must discard down (or play) before ending their turn. -
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
305, but the replay doesn't seem to be working. You can also see where I was forced to play Engineer at move 343, before the robber was resolved.
• Kokia tavo naršyklė?
Google Chrome v124
-
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
The production phase must be complete before any cards are played (with exception of alchemist, which is played before the die roll and VPs, which are played when drawn).
What I _think_ happened is a player drew a 5th progress card on their turn and was forced by the game to play or discard a progress card. He played Resource Monopoly. I had an Aqueduct that should have been resolved before he was able to play that card, but I resolved it after he failed to monopoly Ore.
Cards should not be played until after production is resolved.
The logic should be:
If player has 5+ progress cards and is NOT the active player they must discard, then a check in "Pass" to make sure you don't have 5+ progress cards.
The active player should be allowed to hold 5 progress cards at the start of their turn, but must discard down (or play) before ending their turn. • Kokia tavo naršyklė?
Google Chrome v124
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
The production phase must be complete before any cards are played (with exception of alchemist, which is played before the die roll and VPs, which are played when drawn).
What I _think_ happened is a player drew a 5th progress card on their turn and was forced by the game to play or discard a progress card. He played Resource Monopoly. I had an Aqueduct that should have been resolved before he was able to play that card, but I resolved it after he failed to monopoly Ore.
Cards should not be played until after production is resolved.
The logic should be:
If player has 5+ progress cards and is NOT the active player they must discard, then a check in "Pass" to make sure you don't have 5+ progress cards.
The active player should be allowed to hold 5 progress cards at the start of their turn, but must discard down (or play) before ending their turn. -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
305, but the replay doesn't seem to be working. You can also see where I was forced to play Engineer at move 343, before the robber was resolved.
• Kokia tavo naršyklė?
Google Chrome v124
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
The production phase must be complete before any cards are played (with exception of alchemist, which is played before the die roll and VPs, which are played when drawn).
What I _think_ happened is a player drew a 5th progress card on their turn and was forced by the game to play or discard a progress card. He played Resource Monopoly. I had an Aqueduct that should have been resolved before he was able to play that card, but I resolved it after he failed to monopoly Ore.
Cards should not be played until after production is resolved.
The logic should be:
If player has 5+ progress cards and is NOT the active player they must discard, then a check in "Pass" to make sure you don't have 5+ progress cards.
The active player should be allowed to hold 5 progress cards at the start of their turn, but must discard down (or play) before ending their turn. • Kokia tavo naršyklė?
Google Chrome v124
Raportų istorija
The active player has their turn to discard or play the 5th progress card. Cards should not be played until after the production phase is resolved.
Burst can be avoided
If it isn't your turn, you must discard one of your five progress cards immediately, that is, before the dice roll result is resolved that determines which hexes produce resources and commodities.
If you received it within your turn, you have time until the end of your turn to use a progress card and to get down to a maximum of 4 cards again. If you end your turn and still have more than 4 cards you have to discard the exceeding number of cards.
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
