#115338: "allow players to lock in their split before others have discarded"
Apie ką šis pranešimas?
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Patikrinkite, ar jau yra pranešimas apie tą patį dalyką
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detalus apibūdinimas
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• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split. -
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Mozilla v5
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• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split. • Kokia tavo naršyklė?
Mozilla v5
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split. • Kokia tavo naršyklė?
Mozilla v5
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split. • Kokia tavo naršyklė?
Mozilla v5
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split. -
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Mozilla v5
-
• Kurį žaidimo veiksmą norėjai atlikti?
In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split. -
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
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• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Mozilla v5
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split. -
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Mozilla v5
-
• Aprašykite rodomą problemą. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split. • Kokia tavo naršyklė?
Mozilla v5
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split. • Kokia tavo naršyklė?
Mozilla v5
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
In the current implementation, if any players are above their maximum hand size, all play is paused until all of those players have discarded. But, crucially, what they choose to discard has no bearing on any other players' decisions. All we see is that someone had too many cards, and then they had just enough.
I propose: when I have already or don't need to discard, I should be able to lock in my split. • Kokia tavo naršyklė?
Mozilla v5
Raportų istorija
This would speed up the game without changing anyone's available information. Lean into the simultaneous action selection.
Unfortunately, the suggestion would require a sizeable rewrite of much of the game's code. Maybe doable in development or even alpha, but that was over a year ago.
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
