#112228: "Blood Mage: Sacrifice (4) and Ice Sorceress "
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detalus apibūdinimas
-
• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Kokia tavo naršyklė?
Google Chrome v120
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Kokia tavo naršyklė?
Google Chrome v120
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Kokia tavo naršyklė?
Google Chrome v120
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Kokia tavo naršyklė?
Google Chrome v120
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Kokia tavo naršyklė?
Google Chrome v120
-
• Kurį žaidimo veiksmą norėjai atlikti?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions -
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v120
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Kokia tavo naršyklė?
Google Chrome v120
-
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Kokia tavo naršyklė?
Google Chrome v120
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Kokia tavo naršyklė?
Google Chrome v120
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Kokia tavo naršyklė?
Google Chrome v120
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