#110545: "Show the setup card and give more setup information in the game options"
Apie ką šis pranešimas?
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| # | Status | Votes | Game | Type | Title | Last update |
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Detalus apibūdinimas
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• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
• Kokia tavo naršyklė?
Google Chrome v120
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v120
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• Kokia tavo naršyklė?
Google Chrome v120
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• Kokia tavo naršyklė?
Google Chrome v120
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
• Kokia tavo naršyklė?
Google Chrome v120
-
• Kurį žaidimo veiksmą norėjai atlikti?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
-
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v120
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Google Chrome v120
-
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• Kokia tavo naršyklė?
Google Chrome v120
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
• Kokia tavo naršyklė?
Google Chrome v120
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• Kokia tavo naršyklė?
Google Chrome v120
Raportų istorija
I agree that player's should need to open the rulebook just to see what the setup consists of, but I don't want to go so far as to start making lists of items underneath the pulldown.
This information is well-suited for the How to Play section, which is a user-editable wiki. That section is also linked to prominently from BGA's new game start page. Meanwhile, if you have succinct changes for the pull-down descriptions, I'm happy to make those too, but it's going to need to be a summary in a few words rather than a list. Just follow up here with rewording suggestions and I'll reopen.
Note that I don't mean the text in the pull-down menus (those have to stand on 1 line) but the text just below once the options has been selected.
For the French version of the wiki that is.
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
