#102748: "2 issues, 1 cattle rancher turn order fail and 2 camoflage meeples"
Apie ką šis pranešimas?
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Kas nutiko? Pasirinkite iš žemiau esančio sąrašo
Patikrinkite, ar jau yra pranešimas apie tą patį dalyką
Jei taip, balsuokite už šią ataskaitą. Ataskaitos su dauguma balsų pateikiamos PRIORITETU!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detalus apibūdinimas
-
• Jei ekrane matote kokį nors klaidos pranešimą, įklijuokite jį čia.
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. -
• Prašome paaiškinti, ką norėjote padaryti, ką padarėte ir kas atsitiko
I can't open the table to record which turn that it happened but I took multiple screen shots to show what's happening. Column 2, row 3 forced me to play first before Column 2, row 2. My thief and cowboy are reversed because I had no way of indicating I wanted thief in the other location. It started with the Column 2, row 3 tile every time. I had to do the thief before the cowboy because I can't move a cow I don't have first. Therefore, I was prevented from making a legal move.
As for the color issue problem, look at the screen shots and see if you can find the meeple. It will feel like where's Waldo. :-) Red meeple on pink background doesn't work. My user name tan color can't be seen in player panel. White meeple on brown wasn't the easiest to see according to my opponent. Green Meeple on dark Green tile was egregious. He might as well be a chameleon.
boardgamearena.com/table?table=433569026
imgur.com/abm4Un7
imgur.com/DAxmkzt
imgur.com/x860cDj
imgur.com/r1FR3zt
imgur.com/7drosQx
imgur.com/NlItOQ1
imgur.com/ljdVhxJ
imgur.com/LvpgH1Y
imgur.com/WtkKLy9 • Kokia tavo naršyklė?
Mozilla v5
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
I can't open the table to record which turn that it happened but I took multiple screen shots to show what's happening. Column 2, row 3 forced me to play first before Column 2, row 2. My thief and cowboy are reversed because I had no way of indicating I wanted thief in the other location. It started with the Column 2, row 3 tile every time. I had to do the thief before the cowboy because I can't move a cow I don't have first. Therefore, I was prevented from making a legal move.
As for the color issue problem, look at the screen shots and see if you can find the meeple. It will feel like where's Waldo. :-) Red meeple on pink background doesn't work. My user name tan color can't be seen in player panel. White meeple on brown wasn't the easiest to see according to my opponent. Green Meeple on dark Green tile was egregious. He might as well be a chameleon.
boardgamearena.com/table?table=433569026
imgur.com/abm4Un7
imgur.com/DAxmkzt
imgur.com/x860cDj
imgur.com/r1FR3zt
imgur.com/7drosQx
imgur.com/NlItOQ1
imgur.com/ljdVhxJ
imgur.com/LvpgH1Y
imgur.com/WtkKLy9 • Kokia tavo naršyklė?
Mozilla v5
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. • Kokia tavo naršyklė?
Mozilla v5
-
• Kas buvo pavaizduota ekrane, tave užblokavus (juodas ekranas? Nepilna žaidimo sąsaja? Klaidos pranešimas?)
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. • Kokia tavo naršyklė?
Mozilla v5
-
• Į kurias taisykles neatsižvelgiama BGA žaidimo versijoje
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. -
• Ar taisyklių pažeidimas matomas žaidimo atkartojime? Jeigu taip, kuris veiksmo numeris?
I can't open the table to record which turn that it happened but I took multiple screen shots to show what's happening. Column 2, row 3 forced me to play first before Column 2, row 2. My thief and cowboy are reversed because I had no way of indicating I wanted thief in the other location. It started with the Column 2, row 3 tile every time. I had to do the thief before the cowboy because I can't move a cow I don't have first. Therefore, I was prevented from making a legal move.
As for the color issue problem, look at the screen shots and see if you can find the meeple. It will feel like where's Waldo. :-) Red meeple on pink background doesn't work. My user name tan color can't be seen in player panel. White meeple on brown wasn't the easiest to see according to my opponent. Green Meeple on dark Green tile was egregious. He might as well be a chameleon.
boardgamearena.com/table?table=433569026
imgur.com/abm4Un7
imgur.com/DAxmkzt
imgur.com/x860cDj
imgur.com/r1FR3zt
imgur.com/7drosQx
imgur.com/NlItOQ1
imgur.com/ljdVhxJ
imgur.com/LvpgH1Y
imgur.com/WtkKLy9 • Kokia tavo naršyklė?
Mozilla v5
-
• Kurį žaidimo veiksmą norėjai atlikti?
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. -
• Ką reikia padaryti, kad iššauktum šį žaidimo veiksmą?
I can't open the table to record which turn that it happened but I took multiple screen shots to show what's happening. Column 2, row 3 forced me to play first before Column 2, row 2. My thief and cowboy are reversed because I had no way of indicating I wanted thief in the other location. It started with the Column 2, row 3 tile every time. I had to do the thief before the cowboy because I can't move a cow I don't have first. Therefore, I was prevented from making a legal move.
As for the color issue problem, look at the screen shots and see if you can find the meeple. It will feel like where's Waldo. :-) Red meeple on pink background doesn't work. My user name tan color can't be seen in player panel. White meeple on brown wasn't the easiest to see according to my opponent. Green Meeple on dark Green tile was egregious. He might as well be a chameleon.
boardgamearena.com/table?table=433569026
imgur.com/abm4Un7
imgur.com/DAxmkzt
imgur.com/x860cDj
imgur.com/r1FR3zt
imgur.com/7drosQx
imgur.com/NlItOQ1
imgur.com/ljdVhxJ
imgur.com/LvpgH1Y
imgur.com/WtkKLy9 -
• Kas įvyko kai bandei tai padaryti (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
• Kokia tavo naršyklė?
Mozilla v5
-
• Kuriuo žaidimo metu problema atsirado (koks buvo tuometinis žaidimo nurodymas)?
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. -
• Kas įvyko kai bandei atlikti žaidimo veiksmą (klaidos pranešimas, žaidimo būsenos pranešimas, ...)?
I can't open the table to record which turn that it happened but I took multiple screen shots to show what's happening. Column 2, row 3 forced me to play first before Column 2, row 2. My thief and cowboy are reversed because I had no way of indicating I wanted thief in the other location. It started with the Column 2, row 3 tile every time. I had to do the thief before the cowboy because I can't move a cow I don't have first. Therefore, I was prevented from making a legal move.
As for the color issue problem, look at the screen shots and see if you can find the meeple. It will feel like where's Waldo. :-) Red meeple on pink background doesn't work. My user name tan color can't be seen in player panel. White meeple on brown wasn't the easiest to see according to my opponent. Green Meeple on dark Green tile was egregious. He might as well be a chameleon.
boardgamearena.com/table?table=433569026
imgur.com/abm4Un7
imgur.com/DAxmkzt
imgur.com/x860cDj
imgur.com/r1FR3zt
imgur.com/7drosQx
imgur.com/NlItOQ1
imgur.com/ljdVhxJ
imgur.com/LvpgH1Y
imgur.com/WtkKLy9 • Kokia tavo naršyklė?
Mozilla v5
-
• Aprašykite rodomą problemą. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. • Kokia tavo naršyklė?
Mozilla v5
-
• Prašome nukopijuoti / įklijuoti tekstą, rodomą anglų kalba, o ne savo kalba. Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. -
• Ar šis tekstas yra translation system? Jei taip, ar jis buvo išverstas daugiau nei 24 valandas?
I can't open the table to record which turn that it happened but I took multiple screen shots to show what's happening. Column 2, row 3 forced me to play first before Column 2, row 2. My thief and cowboy are reversed because I had no way of indicating I wanted thief in the other location. It started with the Column 2, row 3 tile every time. I had to do the thief before the cowboy because I can't move a cow I don't have first. Therefore, I was prevented from making a legal move.
As for the color issue problem, look at the screen shots and see if you can find the meeple. It will feel like where's Waldo. :-) Red meeple on pink background doesn't work. My user name tan color can't be seen in player panel. White meeple on brown wasn't the easiest to see according to my opponent. Green Meeple on dark Green tile was egregious. He might as well be a chameleon.
boardgamearena.com/table?table=433569026
imgur.com/abm4Un7
imgur.com/DAxmkzt
imgur.com/x860cDj
imgur.com/r1FR3zt
imgur.com/7drosQx
imgur.com/NlItOQ1
imgur.com/ljdVhxJ
imgur.com/LvpgH1Y
imgur.com/WtkKLy9 • Kokia tavo naršyklė?
Mozilla v5
-
• Prašome paaiškinti siūlomą pakeitimą tiksliai ir glaustai, kad būtų kuo lengviau suprasti, ką jūs siūlote.
2 badly needed fixes here in this 1 report.
Issue 1. When snapping 2 tiles that have a circle in it to pick up a rancher/cowboy, the game doesn't allow you to choose which tile to apply first. In my case, in my game, I wanted my bottom tile to have the cow thief first and then my top tile to have the cowboy to move the cow I just stole. I needed the cow in the bottom tile because it was shorter by 1 movement into my largest territory that was also protected by a rancher. The game just assumed the tile furthest North was the tile to start the game of play. An option of clicking the rancher and then clicking which tile to place the rancher on is missing and defeats the entire game rules. I checked against the rule book. I could not find any rule that stated I had to play one rancher before the other or one positioned tile before the other if I placed 2 circle tiles in 1 move. This actually hurt the game play and strategy quite a bit and I took many screenshots to show how the cows were impacted. I could only move 1 cow to my green area when I could have been able to move 2 cows to my green area. I had 9 tiles so that would have been a massive scoring had the rules worked properly. I don't think this is a "bug" but rather a section of missing code to deal with this specific scenario. I think it can happen commonly enough that it needs a fix.
My 2nd issue is minor but not worth opening a second bug report. In the same screen shots I am uploading, look at the meeples against the tile backdrops. They blend right in and you can't see them. They blend in so well that we thought BGA froze several times. The green meeple on a dark green background and the white meeple on the tan background don't work well. Even the tag color meeple in the player panel makes my user name look as if it disappeared entirely. Maybe change the RGB values of the meepls slightly to fix the issue. Or perhaps, instead of putting the meeple on the tile to rather put the meeple beside the tile. I know some of the tiles highlight blue to show selection choices but it's too subtle with the shadowing effect. Anyone with color blindness issues will struggle to play this game. I have great eye sight and I struggled with it. I was thinking stripes, poka dots, or cowboy hats on the meeples might help. Some games have a shape overlay to help with visuals. Should be a pretty easy thing to fix. • Kokia tavo naršyklė?
Mozilla v5
Raportų istorija
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Papildyti šį raportą
- Kitas stalo ID / ėjimo ID
- Ar F5 išsprendė šią problemą?
- Ar problemos atsirado keletą kartų? Kiekvieną kartą? Atsitiktiniu metu?
- Jei turite klaidos nuotrauką (rekomenduojama padaryti), galite panaudoti Imgur.com bei nuotrauką įkelti bei čia įklijuoti nuorodą.
