This is very simple control that allow to set/get numeric value from inner html of div/span, and provides animation on from/to value. It is used for the built-in scoreboard element scoreCtrl.
Dependency
Don't forget to add ebg/counter as a dependency (this should be standard in the new game template):
// in your game js define([ "dojo","dojo/_base/declare", "ebg/core/gamegui", "ebg/counter" /// <==== HERE],
Setup a counter
var counter = new ebg.counter(); counter.create(targetId);
Where targetId either string or dom element, which already exists in the template, which will be used to display the counter value. For example:
<span id="my_counter"></span>
In reality you will have a counter per player, so probably want to create a counter per player, in this case target Id can be 'hand_size_player_' + player_id and you create it in the loop for all players and store as class member. See example below on how to inject per-player sections.
API
- create(target)
- associate counter with existing target DOM element
- getValue()
- return current value
- incValue(by);
- increment value by "by" and animate from previous value
- setValue(value);
- set value, no animation
- toValue(value);
- set value with animation
- disable()
- Sets the value to "-". Note it just changes display value once, it does not actually disable it, i.e. if you set it again, it will be shown again
- speed
- Duration of the animation, default is 100
const x = new ebg.counter() x.speed = 300; // to make it slower
Typescript declaration (if you need it for ide)
declare class Counter { speed: number; // duration of the animation, default is 100ms create(target: string): void; // associate counter with existing target DOM element getValue(): number; // return current value incValue(by: number): number; // increment value by "by" and animate from previous value setValue(value: number): void; // set value, no animation toValue(value: number): void; // set value with animation disable(): void; // Sets value to "-" }
Players panels
Adding stuff to player's panel
First, create a new JS template string function and variables to hold your counter(s) in your template (tpl) file.
stone_counters: {}, jstpl_player_board: function(player) { return `<div class="cp_board"> <div id="stoneicon_p${player.player_id}" class="gmk_stoneicon gmk_stoneicon_${player.player_color}"></div> <span id="stonecount_p${player.player_id}">0</span> </div>`; },
Then, add this piece of code in the setup function of your JS file to add this template to each player panel:
for( var player_id in gamedatas.players ) { var player = gamedatas.players[player_id]; // Setting up players boards if needed var player_board_div = this.getPlayerPanelElement(player_id); dojo.place( jstpl_player_board( player ), player_board_div ); // create counter per player this.stone_counters[player_id] = new ebg.counter(); this.stone_counters[player_id].create( 'stonecount_p'+player_id ); }
Often, you have to distinguish between the current player and other players. In this case, create another JS template (ex: jstpl_otherplayer_board) and use it where "player_id" is different than "this.player_id".